A random dealer shuffles the cards and the player on his right cuts the cards. The dealer distributes one card to each player one at a time, clockwise, until everyone each has 7 cards. The remainder of the cards are placed face down on the table to form the DECK. Next, turn the the top card of the DECK face up to determine the color(s), the symbol, or number to start the game. This creates the pile of CARDS TO BE PLAYED for the game. If one card turned up is a special card, the abilities won't be activated. If a colored card is turned up, the color to be played will be that of the back/bord of the card. The player sitting to the left of the dealer will be the first to start and it is up to him to make the cards in the next play.
On his turn, each player must play one card from his hand that shares the color, symbol or number with the last CARD PLAYED.
The game will always proceed in a clockwise direction and the turn will always be of the player to the left of whom has played the last card.
If on your turn, you cannot or do not want to play the card, you must draw one from the DECK. Then you will have to play one card or pass your turn. You can draw from the DECK voluntarily only one card per turn.
If the DECK ends, the cards must be reshuffled and played, except for the last CARD PLAYED. This creates a new DECK to pick from.
The first player who has no cards in hand, wins the game INSTANTLY.
The player who wins the game gets one point. The winner of the game is the one who scores 3 points (or another objective as you have agreed).
There are 90 BLUBO cards, 18 for each of the 5 colors (Blue, Violet, Yellow, Green, Red). Each color is composed of: 3 Numerical Two-tone cards, 8 Numerical Single Color cards, 4 Special cards Single Color, 1 Special card Universal “Shield” and 2 Special cards Colored.TARGET ICONS
These symbols indicate whether the card used affects an opponent of your choice or all opponents simultaneously.BACK OF THE COLORED CARDS
To make this even more challenging, BLUBO allows you to see the color of the cards of your opponents. Remember that the cards can be multicolored or have special abilities...
Can be played in the game when there is a card with at least one of its two colors or the same number. If, for example, there is a card game in "green and yellow" you can choose to play a "yellow" card, a "green" card or a card that shares at least a color, eg: "Red and Green" or "Yellow and Violet."
Can be played both in the game when there is a card that shares the same color, and when there is the same number.
Can be played both in the game when there is a card that shares the same color, and when there is the same symbol.
If you play these cards, activate their skills in the following way:
Choose 1 card from your hand, without the other players seeing it, give it to the opponent you choose.
If the card played is the last card, you win the game.
Choose two cards from your hand and without the other players seeing them, put them under the DECK. You can play it even if you only have one card in hand or none, in which case you win the game.
Choose an opponent, look at his cards without the other players seeing, you can decide if you want to exchange a card with his or not to make the exchange. If the opponent defends itself with the card "Shield" you can not activate the ability. If the card played is the last card, you win the game.
An opponent of your choice will have to draw 3 cards from the DECK, unless he defends himself with a card "Shield" or using his card "Missile" against you or another player. Each missile in the chain will increase the series of the draw of +3 cards for the last targeted player that will be the only one having to draw.
If the card played is the last card, you win the game instantly.
You can play at any time to defend yourself and cancel the effect of the "Cards Exchange" and "Missile" (or stop a series of missiles) that are targeting yourself even if they have a color different from that of your "Shield". You can also play it on your turn with any CARD IN PLAY without using the ability to defend. In either case, once this card is played, the color of the game becomes the color of the card (eg: if the "Shield" is green, the color of the game will be green).
Can be played on your turn with any CARD IN PLAY. If you play one of these cards, activate their skills in the following way:
Choose the color of the game. When you play this card, each opponent in the order of play, will have to draw 1 card from DECK.
You can not play a "Bomb" to defend against another "Bomb"!
Choose the color of the game. The first player who plays this card, must call out a word of his choice. This word will be remembered until the end of the game by all the participants, whenever the card "Word" is played; the penalty is to draw 2 cards from the deck.